Wiki / Threats
When Things Come Out
A quick chart of what hunts The Hollow, when, and from what game stage. Your game stage is on the HUD. Nothing dangerous hunts a brand new survivor: each threat waits until you are ready for it. Open each threat's own page for how to beat it.
How it works
- ANY TIME: the dead (tougher than you remember), the old faces, wild animals out past the roads, wandering hordes (bigger as your game stage climbs), and now and then a killer doll asleep in a house.
- AT NIGHT: more of everything. Special infected come out three times as often after dark, the Rift only opens at night, and some nights are dread nights: thick fog, worse sounds, and things that watch.
- GAME STAGE 10: komodo dragons, Hollow hornets.
- GAME STAGE 12: goliath spiders (burnt forest, at night).
- GAME STAGE 15: leopards, crocodiles, skeletons.
- GAME STAGE 25: the Giant Scorpion (desert nights, the wasteland any time).
- GAME STAGE 30: the Wendigo (pine forest and snow, at night, rare). Special infected tier I: Leaper, Spitter. Screamers can start calling specials. The first demons perch on rooftops (Gargoyles).
- GAME STAGE 35: Frostgrin, the grinning snowman (the snow biome, at night, rare).
- GAME STAGE 40: roaming zombie bosses, tier 1.
- GAME STAGE 50: the Hunter demon.
- GAME STAGE 60: special infected tier II: Bloater, Shade, Leech.
- GAME STAGE 70: Husks and Riftwings.
- GAME STAGE 80: zombie bosses tier 2.
- GAME STAGE 90: Rift bloaters.
- GAME STAGE 100: special infected tier III: Juggernaut, Reviver, Frostbound. Alphas join hordes. Elite demons.
- GAME STAGE 130: demon casters.
- GAME STAGE 150: the Grave Caller. Zombie bosses tier 3. The Iron Widow prowls every night.
- GAME STAGE 200 or DAY 50: the Rift Altar answers the Sigil: summon the Ashen Sovereign when you are ready.
- GAME STAGE 250: the Ashen Sovereign can tear through on its own, rarely, on a dread night or a blood moon.
- BLOOD MOONS: the horde, bigger every time; from day 50 it comes from more than one side at once.
- THE IRON WIDOW: from day 20, one night in twenty, 22:00 to 02:00, never on a blood moon (every night from game stage 150).
- TRADER JOBS: Dread Hours jobs only run 22:00 to 04:00.
- MIMICS: the Iron Widow, Frostgrin and the killer doll are fears the Rift learned from us (see The Mimics).
Tips
- A wandering horde or a screamer does not care about this chart: noise brings whatever is near.
- Hollow Settings can switch special infected and demons off, or change how hard hordes hit.