Classes & Skill Trees
Six classes, each with its own strengths, one weakness, a starter kit and a skill tree. Your first pick is free. Everyone can also learn the shared HOMESTEAD and ROAD trees.
Hunter
Tracks and kills what came up out of Ashgrove.
Rifle in hand, out in the trees after the things that came up out of Ashgrove.
Strengths
- +20% damage against Hollow creatures and alphas
- your scent is 20% weaker
Weakness
- -10% max stamina
Starter kit
Hunting Rifle, 60 7.62mm rounds, Hunting Knife, a Hunter's Contract
Signature skills
- Apex Predator +20% damage against Hollow creatures and alphas, +10% run speed. Capstone
- Big Game +10% damage against bosses per rank.
- Trophy Hunter Creatures drop loot 15% more often per rank.
- Patient Stalker +10% headshot damage per rank.
Scavenger
Lives off what the dead zones leave behind.
In and out of the dead towns before anything notices, pockets full.
Strengths
- Better loot, quieter feet
- an extra Veil Shard in every Hollow Cache you open
Weakness
- -15% melee damage
Starter kit
5 lock picks, Wrench, Scavenger outfit, Pistol, 40 9mm rounds
Signature skills
- Jackpot Loot is found as if the world were 20 stages harder. Capstone
- Light Fingers +10% items found per rank.
Engineer
Builds the walls and the guns on them.
Turrets on the walls, better gear off the bench, the base that holds.
Strengths
- One more junk turret, faster crafting
- light and your own base steady your nerve faster
Weakness
- -10% damage with pistols, rifles, shotguns and bows (not machine guns)
Starter kit
Junk Turret, Claw Hammer, 10 electrical parts, Pistol, 120 9mm rounds
Signature skills
- Overclock One more junk turret per rank.
- Field Repairs Gear wears 15% slower per rank.
- Grand Design Crafted gear comes out one quality tier higher. Capstone
Medic
Keeps people breathing.
The one who keeps the party alive, and never quite dies.
Strengths
- You slowly heal (+15 health a minute), +10 max health, +15% pistol damage
- your nerve drains 10% slower and party members near you steady faster
Weakness
- -10% melee damage
Starter kit
3 First Aid Kits, 3 splints, 10 bandages, Pistol, 40 9mm rounds, 2 boiled water
Signature skills
- Triage You heal +3 health a minute per rank.
- Hardy +15 max health per rank.
- Miracle Worker You heal +9 health a minute. Capstone
Brawler
Holds the line when the sky turns red.
Front of the line on blood moon nights with a bat and a lot of armor.
Strengths
- +20% melee damage, +10 armor
- every melee kill gives back 3 Nerve
Weakness
- Reloads 15% slower, you are louder
Starter kit
Baseball Bat, Enforcer outfit, Enforcer helmet, 2 canned beef
Signature skills
- Unstoppable +8% melee attack speed per rank.
- Unbreakable +40 max health, +25% dismember chance. Capstone
Occultist
Studies the Hollow, and uses it.
At home in the dark: the night, the dread and the Veil work for you.
Strengths
- Dread builds 25% slower, +10% damage at night
- you slip into the Thin Veil sooner (nerve under 30) and leave it later
Weakness
- -10 max health at night (not on blood moons)
Starter kit
3 lore pages, Hunting Knife, 2 red tea
Signature skills
- Whisperer Dread builds and your nerve drains 10% slower per rank.
- Dark Pact +8% damage at night per rank.
- Hollow Lord +25% damage against Hollow creatures and alphas; dread builds and your nerve drains 30% slower. Capstone
- Veil You make 30% less noise at night.
Mastery and Legends
How it works
- Open Skills and pick a class card. Your first pick is free and gives a starter kit.
- Spend skill points (one per level) on the four clusters: Combat, Survival, Craft and Hollow.
- Click a node to read it, then press LEARN or W. A node opens once a node next to it is learned.
- Earn Hollow Marks by killing Hollow creatures (+1), alphas (+3), bosses (+5) and reading a lore page the first time (+1).
- Learn every node of your class tree, then live as that class for 7 days in all: it is mastered and you earn its Master Token.
Tips
- HOMESTEAD (green card) is a farming tree every class can learn with skill points.
- ROAD (tan card) is a driving tree every class can learn with skill points: see Road Skills.
- Changing class costs 1,000,000 Dukes and refunds your tree; it is free from a mastered class.
- Six Master Tokens open LEGENDS, bought with Hollow Marks: abilities go Level I, II, III before the next one opens.
- The Survivor column on the right holds six basics every class can learn up to a cap.
- The GUIDE button on the Skills page explains it again, the search box finds a skill.